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BARBIE KILLER |
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Production time: 15 days
Crew: one pixel artist
(Alvaro) and one J2ME programmer (Daniel)
Designed by: Alvaro
Status: only one playable level
This project have been ordered by a film production company, to
be published side by side with the film with the same name, but
a problem with the executive producer (money) have stopped the
production of both film and game. |
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SPACE SHIP |
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Production time: ~ 15 days
Crew: one pixel artist
(Alvaro) and one J2ME programmer (Daniel)
Designed by: Alvaro
Status: two playable level
We have do this game to test vertical scrolling on our J2ME framework. And because a spaceship game for mobile always is needed on every portfolio :-) |
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JIRO |
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Production time: Month and a half
Crew: one pixel artist
(Alvaro) and one J2ME programmer (Daniel)
Designed by: Alvaro
Status: Release candidate
Both pixel artist and programmer loves Nintendo games and Mario ones specifically, so we have do a tribute to Mario and platform games. Well, a wink goes to Ghouls 'n Ghosts too. |
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RAT-PET |
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Production time: Month
Crew: one pixel artist
(Alvaro) and one J2ME programmer (Daniel)
Designed by: Daniel
Status: Only have a level, because is a tamagotchi-like game, with 6 behaviours, 8 more left.
Tamagotchi-like game is a good option for mobile platform, because mobile keys (awful input), so someone could play/see the pet and be amused. |
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RPG (under development) |
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Production time: Month and a half
Crew: one pixel artist
(Miguel), one writer (PJ) and one J2ME/symbian programmer
(Daniel)
Designed by: PJ
Status: Alpha
Looking at the exit of the other RPG games for mobile platform, we have decide to go over this king of genre. |
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TACTICS (under development) |
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Production time: 2 months
Crew: one pixel/3d artist (Joseba) and two Symbian programmers
(Daniel and Marcos)
Designed by: Daniel (Advance Wars inspired sthetic, but with real russian and german tanks)
Status: Alpha
This game was designed because strategy games have big possibilities when are multi-played over GPRS or BlueTooth. |
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